perm filename PO[NSF,MUS] blob
sn#096484 filedate 1974-04-10 generic text, type C, neo UTF8
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C00001 00001
C00002 00002 WORKING OUTLINE: PROPOSAL TO NATIONAL SCIENCE FOUNDATION
C00005 00003 B. Simulation of Reverberant Spaces and Localized Sound Sources
C00010 00004 III. Research Facilities
C00012 ENDMK
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WORKING OUTLINE: PROPOSAL TO NATIONAL SCIENCE FOUNDATION
I. Justifications
II. Proposal - Perceptual Modeling Through Computer Simulation of
Natural Auditory Signals and Reverberant Spaces
A. Simulation of Music Instrument Tones
1. Analysis-Based Additive Synthesis
a. Synthesis and Analysis Techniques
(1) Synthesis
(2) Analysis for Additive Synthesis
(3) Graphic Techniques
b. Perceptual Validation of Analysis-Synthesis Strategy
c. Data Reduction and Modification
(1) Goals of Data Reduction and Modification
(2) Filtering of Signals to Localize Perceptual Cues
(3) Line-Segment Date Reduction
d. Future Research
(1) Wider Range of Timbres
(2) Systematic Exploration of Data Reduction Techniques
(3) Automatic Data Reduction Algorithms
(4) Higher-Order Algorithms
2. Frequency Modulation Synthesis
a. Synthesis and Analysis Techniques
(1) Synthesis
(2) FM predictive Analysis and Graphic Techniques
b. Perceptual Correlates FM Technique
(1) Simple Equation
(2) Extended equation e.g. multiple
carrier and modulation frequencies
c. Future Research
(1) simulation of fixed resonances
(2) mapping algorithms
(3) non-periodic tones
3. Formulation of a General Model for Simulation
a. Interaction Between Additive and FM Synthesis
b. Future Reseach
(1) Exploration of Subtractive Synthesis
(2) Applications of Multidimensional Scaling
to Timbre Perception
(3) Investigation of Categorical Perception
(4) Automatic FM Mappings from Analyzed Signals
and Convergence of Approaches
B. Simulation of Reverberant Spaces and Localized Sound Sources
1. Simulation of Reverberant Spaces.
a. Artificial reverberation techniques.
(1) All-pass unit reverberators.
(2) All-pass reverberator.
b. Perceptual correlates of all-pass reverberation.
(1) Justification of colorless reverberation.
(2) reverberation time, echo density etc.
(3) Optimization for un-correlated reverberation.
c. Future Research.
(1) Number and placement of speakers for
simulation of three dimensional spaces.
(2) Localization of source as an indicator of room size.
(3) Specific: Distance from source to nearest reflecting
surface.
(4) Acoustical `tuning' of the simulated space.
(a) Spectral shaping filters.
(b) Generalized room response.
(c) Localized resonances to simulate complex spaces.
(5) Perceptual scaling of environmental qualities.
(6) Discriminability of distance, angle, velocity of
specific features of changing environments.
(7) Higher level algorithms.
2. Localization Cues in the Simulated Environment.
a. Simulation of Azimuth and Distance Cues
b. Moving Sources and Velocity Cue
c. Future Research
(1) Azimuth
(2) Distance
III. Research Facilities
A. Existing Facilities
1. Hardware Facilities at the Stanford AI Lab
2. Existing Research Support Software
a. General-Purpose Programs
(1) MUS10 sound compiler
(2) Sound File Display and Editing
(3) Function Generation and Editing
b. Programs for Music-Instrument Tone Research
C. Programs for Reverberation and Localization Research
B. Proposed Facility
1. Proposed Hardware Facility
2. Proposed Software Development
IV. Personnel
V. Budget
VI.Appendices
A. The Hetrodyne Filter
B. Unit Reverberators
1. First order
2. Second order
C. Spectral Shaping Filters
1. Resonators and Anti-Resonators
2. The Comb Filter Family
D. Multidimensional Scaling Techniques
E. Frequency Modulation Paper - Chowning
F. Simulation of Moving Sources and Localiztion Paper - Chowning
VII. References